Karl Zylinski
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97d92b799f
Circle drawing, line rendering, win32 mouse position things etc
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6 månader sedan |
Karl Zylinski
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5605e96c6d
Line drawing
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6 månader sedan |
Karl Zylinski
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31edc5324a
Small bug fixes
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6 månader sedan |
Karl Zylinski
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9c22678a1f
api naming tweaks
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6 månader sedan |
Karl Zylinski
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067049087e
Added a window interface and win32 windowing now uses it
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6 månader sedan |
Karl Zylinski
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8c5d30409b
Moved win32 window things to separate file (interface coming soon)
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6 månader sedan |
Karl Zylinski
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cec0c39769
Shader mem leak fix
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6 månader sedan |
Karl Zylinski
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9fc6d62d19
Removed win32 dependency from d3d11 rendering file
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6 månader sedan |
Karl Zylinski
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4966dfe425
Moved interface to separate file
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6 månader sedan |
Karl Zylinski
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79210632c2
Got rid of some old api -> backend aliases
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6 månader sedan |
Karl Zylinski
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9d3f236e1b
Half-way done with moving shader things to karl2d.odin
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6 månader sedan |
Karl Zylinski
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c4202176ba
move handle
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6 månader sedan |
Karl Zylinski
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e230dafe8a
More backend work
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6 månader sedan |
Karl Zylinski
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950a2d67a5
More backend migration work
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6 månader sedan |
Karl Zylinski
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a1f3813e0f
Started moving torwards a render backend interface. Half-done but compiles and runs.
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6 månader sedan |
Karl Zylinski
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46d3e205b7
Remove raylib 'backend'
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6 månader sedan |
Karl Zylinski
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c60234587a
Vertex input override experiments
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6 månader sedan |
Karl Zylinski
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020de47c84
Snake wobble test
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6 månader sedan |
Karl Zylinski
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a297a5898f
TODO
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6 månader sedan |
Karl Zylinski
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f585b54ffa
Some ideas for override vertex input for successive draws
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6 månader sedan |
Karl Zylinski
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3a76a399fc
mem leak
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6 månader sedan |
Karl Zylinski
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0512700105
Vertex layout is generated dynamically based on shader inputs + type mapping
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6 månader sedan |
Karl Zylinski
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fe4c00d3c7
WIP shader input processing. It records a list of inputs. Now it needs to construct vertices based on that.
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6 månader sedan |
Karl Zylinski
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d308a7501b
Remove dead code
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6 månader sedan |
Karl Zylinski
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b438621db6
Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found
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6 månader sedan |
Karl Zylinski
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f94eb2966a
Add alpha if missing when loading texture
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6 månader sedan |
Karl Zylinski
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5ea829c83c
Properly remove texture from handle map
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6 månader sedan |
Karl Zylinski
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b37bdf8628
Change texture format
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6 månader sedan |
Karl Zylinski
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de8029647d
TODO
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6 månader sedan |
Karl Zylinski
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9e23c96c08
Rename set_tex to batch_texture
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6 månader sedan |