Historie revizí

Autor SHA1 Zpráva Datum
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d před 4 měsíci
  Karl Zylinski 41db3a71c8 shader example compile fix (but doesn't work right now) před 4 měsíci
  Karl Zylinski b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found před 6 měsíci