Histórico de Commits

Autor SHA1 Mensagem Data
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. há 3 meses atrás
  Karl Zylinski a764c46a36 Getting started on render textures há 3 meses atrás
  Karl Zylinski 5eee006e6b added my sublime project há 4 meses atrás
  Karl Zylinski 54e04d0b8e todo há 4 meses atrás
  Karl Zylinski 32e320edd8 Error msg há 4 meses atrás
  Karl Zylinski 6138909caa Fix font usage error há 4 meses atrás
  Karl Zylinski 785e33f9e4 Update texture crash fix há 4 meses atrás
  Karl Zylinski 446c2ab0ee gl set texture filter há 4 meses atrás
  Karl Zylinski a5fb964449 Render backend chooser há 4 meses atrás
  Karl Zylinski 9d3cf3b07f Rename default gl shaders há 4 meses atrás
  Karl Zylinski 3d076f7bf5 Rename default hlsl shader há 4 meses atrás
  Karl Zylinski d3cd2512b3 rename d3d11 default shader há 4 meses atrás
  Karl Zylinski 9564166a60 Old comment há 4 meses atrás
  Karl Zylinski 15e9b60974 Combine d3d11 create and load texture procs há 4 meses atrás
  Karl Zylinski 9d36c8c694 Missing filter mode in d3d há 4 meses atrás
  Karl Zylinski 6417161f82 better set_filter_mode api há 4 meses atrás
  Karl Zylinski c8e26d73c6 Setting texture filter in d3d11 backend works há 4 meses atrás
  Karl Zylinski d2e1eea3b3 D3D texture <---> sampler matching to make it behave a bit more like GL há 4 meses atrás
  Karl Zylinski f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D há 4 meses atrás
  Karl Zylinski 9dad7fc4d8 Merge branch 'master' of https://github.com/karl-zylinski/karl2d há 4 meses atrás
  Karl Zylinski 04c4a0a883 get_mouse_delta há 4 meses atrás
  Karl Zylinski e4aa187846 Update README with logo and project status há 4 meses atrás
  Karl Zylinski 7a1fdd4eda Docs há 4 meses atrás
  Karl Zylinski 13490b536d Enable vsync on gl-windows há 4 meses atrás
  Karl Zylinski 389f7888fe gl: destroy texture há 4 meses atrás
  Karl Zylinski 43745ee38f Handle swapchain resize há 4 meses atrás
  Karl Zylinski 46a3f98921 Make CI happy há 4 meses atrás
  Karl Zylinski f59f1bd907 Texture binding in GL há 4 meses atrás
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' há 4 meses atrás
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. há 4 meses atrás