Karl Zylinski
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8ad3211606
More work on API doc builder
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6 сар өмнө |
Karl Zylinski
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7e344c10bf
Started work on an API documentation file builder
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6 сар өмнө |
Karl Zylinski
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fa4d4daba9
Properly split up shader stuff so there is less in the d3d backend
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6 сар өмнө |
Karl Zylinski
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11c9709c4e
Some more interface shenanigans
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6 сар өмнө |
Karl Zylinski
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d14d3984cf
Work on splitting up shader stuff
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6 сар өмнө |
Karl Zylinski
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75aad76d41
Some random format things
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6 сар өмнө |
Karl Zylinski
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4265b19eb0
Properly restore internal state on set_internal_state
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6 сар өмнө |
Karl Zylinski
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ea65307a3b
Fixes to make metroidvaniaish work
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6 сар өмнө |
Karl Zylinski
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b59933ec68
Mouse wheel move
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6 сар өмнө |
Karl Zylinski
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c68dae4133
Just a few renames
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6 сар өмнө |
Karl Zylinski
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97d92b799f
Circle drawing, line rendering, win32 mouse position things etc
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6 сар өмнө |
Karl Zylinski
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5605e96c6d
Line drawing
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6 сар өмнө |
Karl Zylinski
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31edc5324a
Small bug fixes
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6 сар өмнө |
Karl Zylinski
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9c22678a1f
api naming tweaks
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6 сар өмнө |
Karl Zylinski
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067049087e
Added a window interface and win32 windowing now uses it
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6 сар өмнө |
Karl Zylinski
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8c5d30409b
Moved win32 window things to separate file (interface coming soon)
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6 сар өмнө |
Karl Zylinski
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9fc6d62d19
Removed win32 dependency from d3d11 rendering file
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6 сар өмнө |
Karl Zylinski
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79210632c2
Got rid of some old api -> backend aliases
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6 сар өмнө |
Karl Zylinski
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9d3f236e1b
Half-way done with moving shader things to karl2d.odin
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6 сар өмнө |
Karl Zylinski
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c4202176ba
move handle
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6 сар өмнө |
Karl Zylinski
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e230dafe8a
More backend work
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6 сар өмнө |
Karl Zylinski
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950a2d67a5
More backend migration work
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6 сар өмнө |
Karl Zylinski
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a1f3813e0f
Started moving torwards a render backend interface. Half-done but compiles and runs.
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6 сар өмнө |
Karl Zylinski
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f585b54ffa
Some ideas for override vertex input for successive draws
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6 сар өмнө |
Karl Zylinski
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3a76a399fc
mem leak
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6 сар өмнө |
Karl Zylinski
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0512700105
Vertex layout is generated dynamically based on shader inputs + type mapping
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6 сар өмнө |
Karl Zylinski
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b438621db6
Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found
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6 сар өмнө |
Karl Zylinski
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c994c4c77b
Some kind of texture handle concept
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6 сар өмнө |
Karl Zylinski
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eb0d4a3b6b
Work on getting textured rects to work
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7 сар өмнө |
Karl Zylinski
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b8863198ac
Split into batches when you change camera
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7 сар өмнө |