Histórico de Commits

Autor SHA1 Mensagem Data
  Karl Zylinski 8ac621c05c Docs há 3 meses atrás
  Karl Zylinski 08fb1c4c08 todo há 3 meses atrás
  Karl Zylinski 94e28b3d9e Docs há 3 meses atrás
  Karl Zylinski 108ee9a1af Premultiplied alpha support in GL backend há 3 meses atrás
  Karl Zylinski 749aa1152e Remove dead code há 3 meses atrás
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) há 3 meses atrás
  Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements há 3 meses atrás
  Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. há 3 meses atrás
  Karl Zylinski d3f2035f7d API doc update há 3 meses atrás
  Karl Zylinski 020faff634 More conservative depth start number há 3 meses atrás
  Karl Zylinski dce8392328 gamepad example now shows up to 4 gamepads há 3 meses atrás
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. há 3 meses atrás
  Karl Zylinski a764c46a36 Getting started on render textures há 3 meses atrás
  Karl Zylinski 5eee006e6b added my sublime project há 4 meses atrás
  Karl Zylinski 54e04d0b8e todo há 4 meses atrás
  Karl Zylinski 32e320edd8 Error msg há 4 meses atrás
  Karl Zylinski 6138909caa Fix font usage error há 4 meses atrás
  Karl Zylinski 785e33f9e4 Update texture crash fix há 4 meses atrás
  Karl Zylinski 446c2ab0ee gl set texture filter há 4 meses atrás
  Karl Zylinski a5fb964449 Render backend chooser há 4 meses atrás
  Karl Zylinski 9d3cf3b07f Rename default gl shaders há 4 meses atrás
  Karl Zylinski 3d076f7bf5 Rename default hlsl shader há 4 meses atrás
  Karl Zylinski d3cd2512b3 rename d3d11 default shader há 4 meses atrás
  Karl Zylinski 9564166a60 Old comment há 4 meses atrás
  Karl Zylinski 15e9b60974 Combine d3d11 create and load texture procs há 4 meses atrás
  Karl Zylinski 9d36c8c694 Missing filter mode in d3d há 4 meses atrás
  Karl Zylinski 6417161f82 better set_filter_mode api há 4 meses atrás
  Karl Zylinski c8e26d73c6 Setting texture filter in d3d11 backend works há 4 meses atrás
  Karl Zylinski d2e1eea3b3 D3D texture <---> sampler matching to make it behave a bit more like GL há 4 meses atrás
  Karl Zylinski f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D há 4 meses atrás