Karl Zylinski
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f59f1bd907
Texture binding in GL
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4 kuukautta sitten |
Karl Zylinski
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35e8a65d75
D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex'
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4 kuukautta sitten |
Karl Zylinski
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f71cc7dcd2
D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between.
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4 kuukautta sitten |
Karl Zylinski
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bc7cc4bf23
Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc.
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4 kuukautta sitten |
Karl Zylinski
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677c1cb920
Uniform blocks in GL work with new constants setup
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4 kuukautta sitten |
Karl Zylinski
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4c468a2972
Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
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4 kuukautta sitten |
Karl Zylinski
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50e390b39b
Working on GL uniforms
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4 kuukautta sitten |
Karl Zylinski
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3fc81f748b
Use depth testing for depth (not tested in GL yet, but works in D3D11)
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4 kuukautta sitten |
Karl Zylinski
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c23b93f2ed
GL backend renders something!
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4 kuukautta sitten |
Karl Zylinski
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e83b4f72b0
GL shader loading WIP and default shaders
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4 kuukautta sitten |
Karl Zylinski
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288a216671
playing around with wgl
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4 kuukautta sitten |
Karl Zylinski
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88d6d3e7d0
Stubbing out a GL backend
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4 kuukautta sitten |
Karl Zylinski
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92458136cc
Dynamically update font atlas as it changes (still only default font available).
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4 kuukautta sitten |
Karl Zylinski
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4cedfee91c
Update texture support
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4 kuukautta sitten |
Karl Zylinski
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e993d689f8
Font stash initial experiments. Still needs to update atlas instead of recreate it.
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5 kuukautta sitten |
Karl Zylinski
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3cc43427a0
Some basic font rendering
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5 kuukautta sitten |
Karl Zylinski
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f0a4e708e0
Merge branch 'master' of https://github.com/karl-zylinski/karl2d
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5 kuukautta sitten |
Karl Zylinski
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ec9314c5a4
frame allocator
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5 kuukautta sitten |
Karl Zylinski
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0c484c1817
Made submitting several batches work properly and updated bunnymark port
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6 kuukautta sitten |
Karl Zylinski
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e91672fe0e
Make it possible to create device in debug mode without directx sdk
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6 kuukautta sitten |
Karl Zylinski
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7a908de9fd
Fix error when not running in debug mode
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6 kuukautta sitten |
Karl Zylinski
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1514df190e
Some more pixel formats
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6 kuukautta sitten |
Karl Zylinski
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32d5552418
Scissor support
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6 kuukautta sitten |
Karl Zylinski
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6384db3d80
rename for consistency
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6 kuukautta sitten |
Karl Zylinski
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1a7be2ce46
Rendering_Backend -> Render_Backend
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6 kuukautta sitten |
Karl Zylinski
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4f431d113e
backend -> render_backend
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6 kuukautta sitten |