Commit History

Автор SHA1 Съобщение Дата
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d преди 4 месеца
  Karl Zylinski 41db3a71c8 shader example compile fix (but doesn't work right now) преди 4 месеца
  Karl Zylinski 061908c52c API reorg преди 6 месеца
  Karl Zylinski b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found преди 6 месеца
  Karl Zylinski f94eb2966a Add alpha if missing when loading texture преди 6 месеца
  Karl Zylinski 8f5d637f6d Ported a shader example from raylib and added missing wrapper procs преди 7 месеца