Karl Zylinski
|
75aad76d41
Some random format things
|
vor 6 Monaten |
Karl Zylinski
|
aeb9b0be8d
Trying a new way to organize interfaces
|
vor 6 Monaten |
Karl Zylinski
|
4e04073d60
todo
|
vor 6 Monaten |
Karl Zylinski
|
6824b11ac1
F keys
|
vor 6 Monaten |
Karl Zylinski
|
4265b19eb0
Properly restore internal state on set_internal_state
|
vor 6 Monaten |
Karl Zylinski
|
ea65307a3b
Fixes to make metroidvaniaish work
|
vor 6 Monaten |
Karl Zylinski
|
b59933ec68
Mouse wheel move
|
vor 6 Monaten |
Karl Zylinski
|
c68dae4133
Just a few renames
|
vor 6 Monaten |
Karl Zylinski
|
97d92b799f
Circle drawing, line rendering, win32 mouse position things etc
|
vor 6 Monaten |
Karl Zylinski
|
5605e96c6d
Line drawing
|
vor 6 Monaten |
Karl Zylinski
|
31edc5324a
Small bug fixes
|
vor 6 Monaten |
Karl Zylinski
|
9c22678a1f
api naming tweaks
|
vor 6 Monaten |
Karl Zylinski
|
067049087e
Added a window interface and win32 windowing now uses it
|
vor 6 Monaten |
Karl Zylinski
|
8c5d30409b
Moved win32 window things to separate file (interface coming soon)
|
vor 6 Monaten |
Karl Zylinski
|
cec0c39769
Shader mem leak fix
|
vor 6 Monaten |
Karl Zylinski
|
9fc6d62d19
Removed win32 dependency from d3d11 rendering file
|
vor 6 Monaten |
Karl Zylinski
|
4966dfe425
Moved interface to separate file
|
vor 6 Monaten |
Karl Zylinski
|
79210632c2
Got rid of some old api -> backend aliases
|
vor 6 Monaten |
Karl Zylinski
|
9d3f236e1b
Half-way done with moving shader things to karl2d.odin
|
vor 6 Monaten |
Karl Zylinski
|
c4202176ba
move handle
|
vor 6 Monaten |
Karl Zylinski
|
e230dafe8a
More backend work
|
vor 6 Monaten |
Karl Zylinski
|
950a2d67a5
More backend migration work
|
vor 6 Monaten |
Karl Zylinski
|
a1f3813e0f
Started moving torwards a render backend interface. Half-done but compiles and runs.
|
vor 6 Monaten |
Karl Zylinski
|
46d3e205b7
Remove raylib 'backend'
|
vor 6 Monaten |
Karl Zylinski
|
c60234587a
Vertex input override experiments
|
vor 6 Monaten |
Karl Zylinski
|
020de47c84
Snake wobble test
|
vor 6 Monaten |
Karl Zylinski
|
a297a5898f
TODO
|
vor 6 Monaten |
Karl Zylinski
|
f585b54ffa
Some ideas for override vertex input for successive draws
|
vor 6 Monaten |
Karl Zylinski
|
3a76a399fc
mem leak
|
vor 6 Monaten |
Karl Zylinski
|
0512700105
Vertex layout is generated dynamically based on shader inputs + type mapping
|
vor 6 Monaten |