Karl Zylinski
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bc7cc4bf23
Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc.
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vor 4 Monaten |
Karl Zylinski
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8a48e48c17
More uniform handling in GL backend
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vor 4 Monaten |
Karl Zylinski
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50e390b39b
Working on GL uniforms
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vor 4 Monaten |
Karl Zylinski
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9dfa576db6
gl uniform block wip
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vor 4 Monaten |
Karl Zylinski
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b1d04f1058
Depth test z works in GL too
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vor 4 Monaten |
Karl Zylinski
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3fc81f748b
Use depth testing for depth (not tested in GL yet, but works in D3D11)
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vor 4 Monaten |
Karl Zylinski
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c23b93f2ed
GL backend renders something!
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vor 4 Monaten |
Karl Zylinski
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c0409f636d
GL backend: geometry on gpu, not rendering anything yet
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vor 4 Monaten |
Karl Zylinski
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e83b4f72b0
GL shader loading WIP and default shaders
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vor 4 Monaten |