Karl Zylinski
|
4c468a2972
Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
|
преди 4 месеца |
Karl Zylinski
|
3fc81f748b
Use depth testing for depth (not tested in GL yet, but works in D3D11)
|
преди 4 месеца |
Karl Zylinski
|
c0409f636d
GL backend: geometry on gpu, not rendering anything yet
|
преди 4 месеца |
Karl Zylinski
|
648ef28874
Custom font loading
|
преди 4 месеца |
Karl Zylinski
|
92458136cc
Dynamically update font atlas as it changes (still only default font available).
|
преди 4 месеца |
Karl Zylinski
|
e993d689f8
Font stash initial experiments. Still needs to update atlas instead of recreate it.
|
преди 5 месеца |
Karl Zylinski
|
9f90e0d715
Added get_texture_rect
|
преди 5 месеца |
Karl Zylinski
|
7cd230189e
Hellope
|
преди 5 месеца |
Karl Zylinski
|
97d92b799f
Circle drawing, line rendering, win32 mouse position things etc
|
преди 6 месеца |
Karl Zylinski
|
5605e96c6d
Line drawing
|
преди 6 месеца |
Karl Zylinski
|
9c22678a1f
api naming tweaks
|
преди 6 месеца |
Karl Zylinski
|
067049087e
Added a window interface and win32 windowing now uses it
|
преди 6 месеца |
Karl Zylinski
|
72096517b8
minimal example
|
преди 7 месеца |