提交历史

作者 SHA1 备注 提交日期
  Karl Zylinski 5b53bd7367 Multitexture example 3 月之前
  Karl Zylinski 513edfa8a0 Multi texturing bug fixes and some additional small fixes. 3 月之前
  Karl Zylinski 8ac621c05c Docs 3 月之前
  Karl Zylinski 08fb1c4c08 todo 3 月之前
  Karl Zylinski 94e28b3d9e Docs 3 月之前
  Karl Zylinski 108ee9a1af Premultiplied alpha support in GL backend 3 月之前
  Karl Zylinski 749aa1152e Remove dead code 3 月之前
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) 3 月之前
  Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements 3 月之前
  Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. 3 月之前
  Karl Zylinski d3f2035f7d API doc update 3 月之前
  Karl Zylinski 020faff634 More conservative depth start number 3 月之前
  Karl Zylinski dce8392328 gamepad example now shows up to 4 gamepads 3 月之前
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. 3 月之前
  Karl Zylinski a764c46a36 Getting started on render textures 3 月之前
  Karl Zylinski 5eee006e6b added my sublime project 4 月之前
  Karl Zylinski 54e04d0b8e todo 4 月之前
  Karl Zylinski 32e320edd8 Error msg 4 月之前
  Karl Zylinski 6138909caa Fix font usage error 4 月之前
  Karl Zylinski 785e33f9e4 Update texture crash fix 4 月之前
  Karl Zylinski 446c2ab0ee gl set texture filter 4 月之前
  Karl Zylinski a5fb964449 Render backend chooser 4 月之前
  Karl Zylinski 9d3cf3b07f Rename default gl shaders 4 月之前
  Karl Zylinski 3d076f7bf5 Rename default hlsl shader 4 月之前
  Karl Zylinski d3cd2512b3 rename d3d11 default shader 4 月之前
  Karl Zylinski 9564166a60 Old comment 4 月之前
  Karl Zylinski 15e9b60974 Combine d3d11 create and load texture procs 4 月之前
  Karl Zylinski 9d36c8c694 Missing filter mode in d3d 4 月之前
  Karl Zylinski 6417161f82 better set_filter_mode api 4 月之前
  Karl Zylinski c8e26d73c6 Setting texture filter in d3d11 backend works 4 月之前