Historique des commits

Auteur SHA1 Message Date
  Karl Zylinski 54e04d0b8e todo il y a 4 mois
  Karl Zylinski 32e320edd8 Error msg il y a 4 mois
  Karl Zylinski 6138909caa Fix font usage error il y a 4 mois
  Karl Zylinski 785e33f9e4 Update texture crash fix il y a 4 mois
  Karl Zylinski 446c2ab0ee gl set texture filter il y a 4 mois
  Karl Zylinski a5fb964449 Render backend chooser il y a 4 mois
  Karl Zylinski 9d3cf3b07f Rename default gl shaders il y a 4 mois
  Karl Zylinski 3d076f7bf5 Rename default hlsl shader il y a 4 mois
  Karl Zylinski d3cd2512b3 rename d3d11 default shader il y a 4 mois
  Karl Zylinski 9564166a60 Old comment il y a 4 mois
  Karl Zylinski 15e9b60974 Combine d3d11 create and load texture procs il y a 4 mois
  Karl Zylinski 9d36c8c694 Missing filter mode in d3d il y a 4 mois
  Karl Zylinski 6417161f82 better set_filter_mode api il y a 4 mois
  Karl Zylinski c8e26d73c6 Setting texture filter in d3d11 backend works il y a 4 mois
  Karl Zylinski d2e1eea3b3 D3D texture <---> sampler matching to make it behave a bit more like GL il y a 4 mois
  Karl Zylinski f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D il y a 4 mois
  Karl Zylinski 9dad7fc4d8 Merge branch 'master' of https://github.com/karl-zylinski/karl2d il y a 4 mois
  Karl Zylinski 04c4a0a883 get_mouse_delta il y a 4 mois
  Karl Zylinski e4aa187846 Update README with logo and project status il y a 4 mois
  Karl Zylinski 7a1fdd4eda Docs il y a 4 mois
  Karl Zylinski 13490b536d Enable vsync on gl-windows il y a 4 mois
  Karl Zylinski 389f7888fe gl: destroy texture il y a 4 mois
  Karl Zylinski 43745ee38f Handle swapchain resize il y a 4 mois
  Karl Zylinski 46a3f98921 Make CI happy il y a 4 mois
  Karl Zylinski f59f1bd907 Texture binding in GL il y a 4 mois
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' il y a 4 mois
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. il y a 4 mois
  Karl Zylinski bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. il y a 4 mois
  Karl Zylinski 1214b97b09 todo il y a 4 mois
  Karl Zylinski 8f0ab53b56 Remove unused interface field il y a 4 mois