Historique des commits

Auteur SHA1 Message Date
  Karl Zylinski 513edfa8a0 Multi texturing bug fixes and some additional small fixes. il y a 3 mois
  Karl Zylinski 8ac621c05c Docs il y a 3 mois
  Karl Zylinski 08fb1c4c08 todo il y a 3 mois
  Karl Zylinski 94e28b3d9e Docs il y a 3 mois
  Karl Zylinski 108ee9a1af Premultiplied alpha support in GL backend il y a 3 mois
  Karl Zylinski 749aa1152e Remove dead code il y a 3 mois
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) il y a 3 mois
  Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements il y a 3 mois
  Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. il y a 3 mois
  Karl Zylinski d3f2035f7d API doc update il y a 3 mois
  Karl Zylinski 020faff634 More conservative depth start number il y a 3 mois
  Karl Zylinski dce8392328 gamepad example now shows up to 4 gamepads il y a 3 mois
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. il y a 3 mois
  Karl Zylinski a764c46a36 Getting started on render textures il y a 3 mois
  Karl Zylinski 5eee006e6b added my sublime project il y a 4 mois
  Karl Zylinski 54e04d0b8e todo il y a 4 mois
  Karl Zylinski 32e320edd8 Error msg il y a 4 mois
  Karl Zylinski 6138909caa Fix font usage error il y a 4 mois
  Karl Zylinski 785e33f9e4 Update texture crash fix il y a 4 mois
  Karl Zylinski 446c2ab0ee gl set texture filter il y a 4 mois
  Karl Zylinski a5fb964449 Render backend chooser il y a 4 mois
  Karl Zylinski 9d3cf3b07f Rename default gl shaders il y a 4 mois
  Karl Zylinski 3d076f7bf5 Rename default hlsl shader il y a 4 mois
  Karl Zylinski d3cd2512b3 rename d3d11 default shader il y a 4 mois
  Karl Zylinski 9564166a60 Old comment il y a 4 mois
  Karl Zylinski 15e9b60974 Combine d3d11 create and load texture procs il y a 4 mois
  Karl Zylinski 9d36c8c694 Missing filter mode in d3d il y a 4 mois
  Karl Zylinski 6417161f82 better set_filter_mode api il y a 4 mois
  Karl Zylinski c8e26d73c6 Setting texture filter in d3d11 backend works il y a 4 mois
  Karl Zylinski d2e1eea3b3 D3D texture <---> sampler matching to make it behave a bit more like GL il y a 4 mois