Историја ревизија

Аутор SHA1 Порука Датум
  Karl Zylinski 37ffcfacb1 Added nil renderer and worked on getting wasm build running using it, rather than getting webgl up right away пре 2 месеци
  Karl Zylinski 6c2c299d69 Some initial work on JS windowing interface and WebGL backend -- not even half done! пре 2 месеци
  Karl Zylinski 513edfa8a0 Multi texturing bug fixes and some additional small fixes. пре 3 месеци
  Karl Zylinski 94e28b3d9e Docs пре 3 месеци
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) пре 3 месеци
  Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements пре 3 месеци
  Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. пре 3 месеци
  Karl Zylinski 020faff634 More conservative depth start number пре 3 месеци
  Karl Zylinski dce8392328 gamepad example now shows up to 4 gamepads пре 3 месеци
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. пре 3 месеци
  Karl Zylinski a764c46a36 Getting started on render textures пре 3 месеци
  Karl Zylinski 6138909caa Fix font usage error пре 4 месеци
  Karl Zylinski a5fb964449 Render backend chooser пре 4 месеци
  Karl Zylinski 6417161f82 better set_filter_mode api пре 4 месеци
  Karl Zylinski f0db2cf72b Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D пре 4 месеци
  Karl Zylinski 04c4a0a883 get_mouse_delta пре 4 месеци
  Karl Zylinski 7a1fdd4eda Docs пре 4 месеци
  Karl Zylinski f59f1bd907 Texture binding in GL пре 4 месеци
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' пре 4 месеци
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. пре 4 месеци
  Karl Zylinski bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. пре 4 месеци
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend пре 4 месеци
  Karl Zylinski cb8ac64d83 Some memory cleanup stuff пре 4 месеци
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d пре 4 месеци
  Karl Zylinski 50e390b39b Working on GL uniforms пре 4 месеци
  Karl Zylinski 9dfa576db6 gl uniform block wip пре 4 месеци
  Karl Zylinski 2a38f54520 Make it possible to override backend at compile time пре 4 месеци
  Karl Zylinski 92cea16be2 Reset gamepad button up/down state in process_events пре 4 месеци
  Karl Zylinski 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) пре 4 месеци
  Karl Zylinski c23b93f2ed GL backend renders something! пре 4 месеци