Karl Zylinski
|
369b62c15b
docs
|
преди 2 месеца |
Karl Zylinski
|
3599ef564f
A few renames
|
преди 2 месеца |
Karl Zylinski
|
412c42718a
Make font rendering better
|
преди 2 месеца |
Karl Zylinski
|
e182a099ae
Fonts example on web
|
преди 2 месеца |
Karl Zylinski
|
100d2362e2
Render texture support in GL
|
преди 2 месеца |
Karl Zylinski
|
b009becd96
docs
|
преди 2 месеца |
Karl Zylinski
|
a5728b9e3a
JS -> karl2d keycode conversion
|
преди 2 месеца |
Karl Zylinski
|
b664fc58ca
WebGL rendering now partially works
|
преди 2 месеца |
Karl Zylinski
|
02fa14d7b0
WebGL backend compiles and clears in a color, but doesn't render anything yet.
|
преди 2 месеца |
Karl Zylinski
|
37ffcfacb1
Added nil renderer and worked on getting wasm build running using it, rather than getting webgl up right away
|
преди 2 месеца |
Karl Zylinski
|
6c2c299d69
Some initial work on JS windowing interface and WebGL backend -- not even half done!
|
преди 2 месеца |
Karl Zylinski
|
513edfa8a0
Multi texturing bug fixes and some additional small fixes.
|
преди 3 месеца |
Karl Zylinski
|
94e28b3d9e
Docs
|
преди 3 месеца |
Karl Zylinski
|
3089ea0c20
Premultiplied alpha (D3D implemented)
|
преди 3 месеца |
Karl Zylinski
|
31d67ea36e
D3D11 render target cleanup and example improvements
|
преди 3 месеца |
Karl Zylinski
|
f6bb46de32
Render texture drawing kinda works now. Still needs some improvements.
|
преди 3 месеца |
Karl Zylinski
|
020faff634
More conservative depth start number
|
преди 3 месеца |
Karl Zylinski
|
dce8392328
gamepad example now shows up to 4 gamepads
|
преди 3 месеца |
Karl Zylinski
|
34716065a5
Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well.
|
преди 3 месеца |
Karl Zylinski
|
a764c46a36
Getting started on render textures
|
преди 3 месеца |
Karl Zylinski
|
6138909caa
Fix font usage error
|
преди 4 месеца |
Karl Zylinski
|
a5fb964449
Render backend chooser
|
преди 4 месеца |
Karl Zylinski
|
6417161f82
better set_filter_mode api
|
преди 4 месеца |
Karl Zylinski
|
f0db2cf72b
Some work on setting texture filters. Doesn't do anything yet. I have to think about how to best handle samplers in GL vs D3D
|
преди 4 месеца |
Karl Zylinski
|
04c4a0a883
get_mouse_delta
|
преди 4 месеца |
Karl Zylinski
|
7a1fdd4eda
Docs
|
преди 4 месеца |
Karl Zylinski
|
f59f1bd907
Texture binding in GL
|
преди 4 месеца |
Karl Zylinski
|
35e8a65d75
D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex'
|
преди 4 месеца |
Karl Zylinski
|
f71cc7dcd2
D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between.
|
преди 4 месеца |
Karl Zylinski
|
bc7cc4bf23
Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc.
|
преди 4 месеца |