4c468a2972Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d
4 mesi fa
Karl Zylinski
41db3a71c8shader example compile fix (but doesn't work right now)
4 mesi fa
Karl Zylinski
b438621db6Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found