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Autors SHA1 Ziņojums Datums
  Karl Zylinski 389f7888fe gl: destroy texture 4 mēneši atpakaļ
  Karl Zylinski 43745ee38f Handle swapchain resize 4 mēneši atpakaļ
  Karl Zylinski 46a3f98921 Make CI happy 4 mēneši atpakaļ
  Karl Zylinski f59f1bd907 Texture binding in GL 4 mēneši atpakaļ
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' 4 mēneši atpakaļ
  Karl Zylinski f71cc7dcd2 D3D11 backend: Binding constant buffers to both vertex and pixelshader works. Properly shares the data between. 4 mēneši atpakaļ
  Karl Zylinski bc7cc4bf23 Half done shader reflection for PS and VS... I need to know if cbuffers are shared between the two stages etc. 4 mēneši atpakaļ
  Karl Zylinski 1214b97b09 todo 4 mēneši atpakaļ
  Karl Zylinski 8f0ab53b56 Remove unused interface field 4 mēneši atpakaļ
  Karl Zylinski 75178a4ed8 TODO 4 mēneši atpakaļ
  Karl Zylinski a91122f07f TODO 4 mēneši atpakaļ
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend 4 mēneši atpakaļ
  Karl Zylinski 9553308a61 todo 4 mēneši atpakaļ
  Karl Zylinski 5542d9dd22 todo 4 mēneši atpakaļ
  Karl Zylinski 5d394719ef todo 4 mēneši atpakaļ
  Karl Zylinski 0c665a980a GL ci 4 mēneši atpakaļ
  Karl Zylinski cb8ac64d83 Some memory cleanup stuff 4 mēneši atpakaļ
  Karl Zylinski 5ef3c6637f More GL uniform reworking. WIP: Getting standard uniforms to work. It's still broken because I haven't made the code to set the actual uniforms yet. 4 mēneši atpakaļ
  Karl Zylinski 677c1cb920 Uniform blocks in GL work with new constants setup 4 mēneši atpakaļ
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d 4 mēneši atpakaļ
  Karl Zylinski 50e390b39b Working on GL uniforms 4 mēneši atpakaļ
  Karl Zylinski 9dfa576db6 gl uniform block wip 4 mēneši atpakaļ
  Karl Zylinski 2a38f54520 Make it possible to override backend at compile time 4 mēneši atpakaļ
  Karl Zylinski da0429fe29 Move wgl to separate file 4 mēneši atpakaļ
  Karl Zylinski 92cea16be2 Reset gamepad button up/down state in process_events 4 mēneši atpakaļ
  Karl Zylinski 41db3a71c8 shader example compile fix (but doesn't work right now) 4 mēneši atpakaļ
  Karl Zylinski 1b2b648d8c Snake compile fix 4 mēneši atpakaļ
  Karl Zylinski 0d0e369e23 Correct colors in GL 4 mēneši atpakaļ
  Karl Zylinski b1d04f1058 Depth test z works in GL too 4 mēneši atpakaļ
  Karl Zylinski 3fc81f748b Use depth testing for depth (not tested in GL yet, but works in D3D11) 4 mēneši atpakaļ