Commit Verlauf

Autor SHA1 Nachricht Datum
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend vor 4 Monaten
  Karl Zylinski cb8ac64d83 Some memory cleanup stuff vor 4 Monaten
  Karl Zylinski 5ef3c6637f More GL uniform reworking. WIP: Getting standard uniforms to work. It's still broken because I haven't made the code to set the actual uniforms yet. vor 4 Monaten
  Karl Zylinski 677c1cb920 Uniform blocks in GL work with new constants setup vor 4 Monaten
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d vor 4 Monaten
  Karl Zylinski 50e390b39b Working on GL uniforms vor 4 Monaten
  Karl Zylinski 9dfa576db6 gl uniform block wip vor 4 Monaten
  Karl Zylinski da0429fe29 Move wgl to separate file vor 4 Monaten
  Karl Zylinski 0d0e369e23 Correct colors in GL vor 4 Monaten
  Karl Zylinski b1d04f1058 Depth test z works in GL too vor 4 Monaten
  Karl Zylinski c23b93f2ed GL backend renders something! vor 4 Monaten
  Karl Zylinski c0409f636d GL backend: geometry on gpu, not rendering anything yet vor 4 Monaten
  Karl Zylinski 398d783b06 CI happy happy happy vor 4 Monaten
  Karl Zylinski e83b4f72b0 GL shader loading WIP and default shaders vor 4 Monaten
  Karl Zylinski f72adc6ff5 Some more gl vor 4 Monaten
  Karl Zylinski 0c24153e2e GL backend context setup (win32). Can now clear in a single color. vor 4 Monaten
  Karl Zylinski 288a216671 playing around with wgl vor 4 Monaten
  Karl Zylinski 88d6d3e7d0 Stubbing out a GL backend vor 4 Monaten