Историја ревизија

Аутор SHA1 Порука Датум
  Karl Zylinski 11c9709c4e Some more interface shenanigans пре 6 месеци
  Karl Zylinski d14d3984cf Work on splitting up shader stuff пре 6 месеци
  Karl Zylinski 75aad76d41 Some random format things пре 6 месеци
  Karl Zylinski 4265b19eb0 Properly restore internal state on set_internal_state пре 6 месеци
  Karl Zylinski ea65307a3b Fixes to make metroidvaniaish work пре 6 месеци
  Karl Zylinski b59933ec68 Mouse wheel move пре 6 месеци
  Karl Zylinski c68dae4133 Just a few renames пре 6 месеци
  Karl Zylinski 97d92b799f Circle drawing, line rendering, win32 mouse position things etc пре 6 месеци
  Karl Zylinski 5605e96c6d Line drawing пре 6 месеци
  Karl Zylinski 31edc5324a Small bug fixes пре 6 месеци
  Karl Zylinski 9c22678a1f api naming tweaks пре 6 месеци
  Karl Zylinski 067049087e Added a window interface and win32 windowing now uses it пре 6 месеци
  Karl Zylinski 8c5d30409b Moved win32 window things to separate file (interface coming soon) пре 6 месеци
  Karl Zylinski 9fc6d62d19 Removed win32 dependency from d3d11 rendering file пре 6 месеци
  Karl Zylinski 79210632c2 Got rid of some old api -> backend aliases пре 6 месеци
  Karl Zylinski 9d3f236e1b Half-way done with moving shader things to karl2d.odin пре 6 месеци
  Karl Zylinski c4202176ba move handle пре 6 месеци
  Karl Zylinski e230dafe8a More backend work пре 6 месеци
  Karl Zylinski 950a2d67a5 More backend migration work пре 6 месеци
  Karl Zylinski a1f3813e0f Started moving torwards a render backend interface. Half-done but compiles and runs. пре 6 месеци
  Karl Zylinski f585b54ffa Some ideas for override vertex input for successive draws пре 6 месеци
  Karl Zylinski 3a76a399fc mem leak пре 6 месеци
  Karl Zylinski 0512700105 Vertex layout is generated dynamically based on shader inputs + type mapping пре 6 месеци
  Karl Zylinski b438621db6 Some initial work on loading shaders. Fetches constant buffer locations using reflection and makes it possible to set them. A constant buffer field called 'mvp' is automatically filled if found пре 6 месеци
  Karl Zylinski c994c4c77b Some kind of texture handle concept пре 6 месеци
  Karl Zylinski eb0d4a3b6b Work on getting textured rects to work пре 7 месеци
  Karl Zylinski b8863198ac Split into batches when you change camera пре 7 месеци
  Karl Zylinski ef2e77b4f0 Win32: Open window, clear background, basic keyboard input things. пре 7 месеци
  Karl Zylinski 344e31b795 Note пре 7 месеци
  Karl Zylinski 8f5d637f6d Ported a shader example from raylib and added missing wrapper procs пре 7 месеци