Histórico de Commits

Autor SHA1 Mensagem Data
  Karl Zylinski 108ee9a1af Premultiplied alpha support in GL backend há 3 meses atrás
  Karl Zylinski 3089ea0c20 Premultiplied alpha (D3D implemented) há 3 meses atrás
  Karl Zylinski 31d67ea36e D3D11 render target cleanup and example improvements há 3 meses atrás
  Karl Zylinski f6bb46de32 Render texture drawing kinda works now. Still needs some improvements. há 3 meses atrás
  Karl Zylinski 34716065a5 Some D3D11 Render Texture work. Needs a better split between RT and Texture so we can use the RT as a normal texture as well. há 3 meses atrás
  Karl Zylinski 446c2ab0ee gl set texture filter há 4 meses atrás
  Karl Zylinski 9d3cf3b07f Rename default gl shaders há 4 meses atrás
  Karl Zylinski 389f7888fe gl: destroy texture há 4 meses atrás
  Karl Zylinski 43745ee38f Handle swapchain resize há 4 meses atrás
  Karl Zylinski f59f1bd907 Texture binding in GL há 4 meses atrás
  Karl Zylinski 35e8a65d75 D3D11: Samplers and textures from reflection + system for picking 'default texture' based on name 'tex' há 4 meses atrás
  Karl Zylinski 8a48e48c17 More uniform handling in GL backend há 4 meses atrás
  Karl Zylinski cb8ac64d83 Some memory cleanup stuff há 4 meses atrás
  Karl Zylinski 5ef3c6637f More GL uniform reworking. WIP: Getting standard uniforms to work. It's still broken because I haven't made the code to set the actual uniforms yet. há 4 meses atrás
  Karl Zylinski 677c1cb920 Uniform blocks in GL work with new constants setup há 4 meses atrás
  Karl Zylinski 4c468a2972 Reworked how constants are exposed from backend to end-user. Now there are only named constants, but those may or may not be backed by a constant buffer behind the scences. This will play nicer with GL while allowing the typical constant buffer blocks of d3d há 4 meses atrás
  Karl Zylinski 50e390b39b Working on GL uniforms há 4 meses atrás
  Karl Zylinski 9dfa576db6 gl uniform block wip há 4 meses atrás
  Karl Zylinski da0429fe29 Move wgl to separate file há 4 meses atrás
  Karl Zylinski 0d0e369e23 Correct colors in GL há 4 meses atrás
  Karl Zylinski b1d04f1058 Depth test z works in GL too há 4 meses atrás
  Karl Zylinski c23b93f2ed GL backend renders something! há 4 meses atrás
  Karl Zylinski c0409f636d GL backend: geometry on gpu, not rendering anything yet há 4 meses atrás
  Karl Zylinski 398d783b06 CI happy happy happy há 4 meses atrás
  Karl Zylinski e83b4f72b0 GL shader loading WIP and default shaders há 4 meses atrás
  Karl Zylinski f72adc6ff5 Some more gl há 4 meses atrás
  Karl Zylinski 0c24153e2e GL backend context setup (win32). Can now clear in a single color. há 4 meses atrás
  Karl Zylinski 288a216671 playing around with wgl há 4 meses atrás
  Karl Zylinski 88d6d3e7d0 Stubbing out a GL backend há 4 meses atrás