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@@ -23,9 +23,9 @@ Here follows my near-future TODO list
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* get_camera_view_matrix returns Mat4... should we go hardcore 2D and return Mat3 so you can do
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* get_camera_view_matrix returns Mat4... should we go hardcore 2D and return Mat3 so you can do
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mat * Vec3{pos.x, pos.y, 1} for positions and mat * Vec3{dir.x, dir.y, 0} for dirs?
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mat * Vec3{pos.x, pos.y, 1} for positions and mat * Vec3{dir.x, dir.y, 0} for dirs?
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* win32: Gamepad support
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* win32: Gamepad support
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- * axes
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* check status of gamepad
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* check status of gamepad
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* what happens when you pull one out?
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* what happens when you pull one out?
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+ * playstation
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* basic text rendering
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* basic text rendering
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* Do proper checks of vertex count and dispatch rendering when full
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* Do proper checks of vertex count and dispatch rendering when full
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* What happens when list is full? We can't just empty the vertex list due to being used by input assembler etc.
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* What happens when list is full? We can't just empty the vertex list due to being used by input assembler etc.
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