@@ -742,6 +742,7 @@ d3d11_destroy_shader :: proc(shd: Shader) {
delete(i.name)
}
delete(shd.inputs)
+ delete(shd.input_overrides)
temp_cstring :: proc(str: string, loc := #caller_location) -> cstring {
@@ -225,6 +225,7 @@ main :: proc() {
free_all(context.temp_allocator)
+ k2.destroy_shader(shader)
k2.destroy_texture(head_sprite)
k2.destroy_texture(food_sprite)
k2.destroy_texture(body_sprite)