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@@ -221,8 +221,6 @@ shader_hlsl :: #load("shader.hlsl")
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VERTEX_BUFFER_MAX :: 1000000
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VERTEX_BUFFER_MAX :: 1000000
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-Handle :: hm.Handle
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-Texture_Handle :: distinct hm.Handle
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TEXTURE_NONE :: Texture_Handle {}
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TEXTURE_NONE :: Texture_Handle {}
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Shader_Constant_Buffer :: struct {
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Shader_Constant_Buffer :: struct {
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