|
|
@@ -128,7 +128,8 @@ gl_init :: proc(state: rawptr, window_handle: Window_Handle, swapchain_width, sw
|
|
|
win32.wglMakeCurrent(hdc, ctx)
|
|
|
|
|
|
gl.load_up_to(3, 3, win32.gl_set_proc_address)
|
|
|
- //gl.Enable(gl.DEPTH_TEST)
|
|
|
+ gl.Enable(gl.DEPTH_TEST)
|
|
|
+ gl.DepthFunc(gl.GREATER)
|
|
|
|
|
|
//gl.CullFace(gl.FRONT)
|
|
|
gl.GenBuffers(1, &s.vertex_buffer_gpu)
|
|
|
@@ -142,6 +143,7 @@ gl_shutdown :: proc() {
|
|
|
gl_clear :: proc(color: Color) {
|
|
|
c := f32_color_from_color(color)
|
|
|
gl.ClearColor(c.r, c.g, c.b, c.a)
|
|
|
+ gl.ClearDepth(-1)
|
|
|
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
|
|
}
|
|
|
|
|
|
@@ -194,7 +196,7 @@ gl_get_swapchain_height :: proc() -> int {
|
|
|
}
|
|
|
|
|
|
gl_flip_z :: proc() -> bool {
|
|
|
- return true
|
|
|
+ return false
|
|
|
}
|
|
|
|
|
|
gl_set_internal_state :: proc(state: rawptr) {
|