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@@ -1,5 +1,9 @@
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X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
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X Make 0, 0 be at top left (should vertex data be flipped, or is it a transformation thingy?)
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X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷
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X Construct vertex buffer from k2.draw_blabla calls. Do we need index buffer? 🤷
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* Organize the d3d11 things neatly. It's just a hack right now!
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* Organize the d3d11 things neatly. It's just a hack right now!
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+ - enable debug layers
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+ - asserting on hresult and checking errors
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+ - clean up on shutdown
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+* Do proper checks of vertex count and dispatch rendering when full
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* Should we sort by depth?
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* Should we sort by depth?
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* Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.
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* Load textures and somehow bind to shader -- split draw calls on texture switch -- needs a start of a batch system.
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