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@@ -18,6 +18,8 @@
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* generalised sampler handling for both gl and d3d
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* mipmap support
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* set filtering: for scaling up, down and mipmap
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+* render textures
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+* do pixel-perfect rendering tests: render texture with 1:1 pixel matching etc
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* linux windowing and input
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* webgl backend
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* should we expose time and delta time stuff or rely on core:time?
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