Просмотр исходного кода

Rename Windowed_Borderless_Fullscreen to just Borderless_Fullscreen

Karl Zylinski 1 месяц назад
Родитель
Сommit
611815e2ab
4 измененных файлов с 6 добавлено и 6 удалено
  1. 1 1
      karl2d.doc.odin
  2. 1 1
      karl2d.odin
  3. 2 2
      window_js.odin
  4. 2 2
      window_win32.odin

+ 1 - 1
karl2d.doc.odin

@@ -583,7 +583,7 @@ Camera :: struct {
 Window_Mode :: enum {
 	Windowed,
 	Windowed_Resizable,
-	Windowed_Borderless_Fullscreen,
+	Borderless_Fullscreen,
 }
 
 Init_Options :: struct {

+ 1 - 1
karl2d.odin

@@ -1627,7 +1627,7 @@ Camera :: struct {
 Window_Mode :: enum {
 	Windowed,
 	Windowed_Resizable,
-	Windowed_Borderless_Fullscreen,
+	Borderless_Fullscreen,
 }
 
 Init_Options :: struct {

+ 2 - 2
window_js.odin

@@ -54,8 +54,8 @@ js_init :: proc(
 	case .Windowed_Resizable:
 		add_window_event_listener(.Resize, js_event_window_resize)
 		update_canvas_size(s.canvas_id)
-	case .Windowed_Borderless_Fullscreen:
-		log.error("Windowed_Borderless_Fullscreen not implemented on web, but you can make it happen by using Window_Mode.Windowed_Resizable and putting the game in a fullscreen iframe.")
+	case .Borderless_Fullscreen:
+		log.error("Borderless_Fullscreen not implemented on web, but you can make it happen by using Window_Mode.Windowed_Resizable and putting the game in a fullscreen iframe.")
 	}
 
 	s.window_mode = init_options.window_mode

+ 2 - 2
window_win32.odin

@@ -293,7 +293,7 @@ win32_set_window_mode :: proc(window_mode: Window_Mode) {
 	            win32.WS_THICKFRAME |
 	            win32.WS_MAXIMIZEBOX
 
-	case .Windowed_Borderless_Fullscreen:
+	case .Borderless_Fullscreen:
 		style = win32.WS_VISIBLE
 	}
 
@@ -318,7 +318,7 @@ win32_set_window_mode :: proc(window_mode: Window_Mode) {
 			win32.SWP_NOACTIVATE | win32.SWP_NOZORDER,
 		)
 
-	case .Windowed_Borderless_Fullscreen:
+	case .Borderless_Fullscreen:
 		mi := win32.MONITORINFO { cbSize = size_of (win32.MONITORINFO)}
 		mon := win32.MonitorFromWindow(s.hwnd, .MONITOR_DEFAULTTONEAREST)
 		if (win32.GetMonitorInfoW(mon, &mi)) {