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@@ -9,13 +9,13 @@
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* what happens when you pull one out?
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* what happens when you pull one out?
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* playstation
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* playstation
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* Textures: Make the sampler state configurable
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* Textures: Make the sampler state configurable
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- * filtering (still needs to fix GL)
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+ x filtering (still needs to fix GL)
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* wrapping
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* wrapping
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-* Textures D3D11: Do we need the SRV in the texture?
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-* Shaders: Reflect and expose samplers
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- * generalised sampler handling for both gl and d3d
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+
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* mipmap support
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* mipmap support
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-* set filtering: for scaling up, down and mipmap
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+ * try gl first, seems easier
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+ * fix gl filtering filtering setting for mips
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+
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* render textures
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* render textures
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* do pixel-perfect rendering tests: render texture with 1:1 pixel matching etc
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* do pixel-perfect rendering tests: render texture with 1:1 pixel matching etc
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* linux windowing and input
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* linux windowing and input
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@@ -24,6 +24,9 @@
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* think about sound
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* think about sound
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## DONE
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## DONE
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+* set filtering: for scaling up, down and mipmap
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+* Shaders: Reflect and expose samplers
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+ * generalised sampler handling for both gl and d3d
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* GL backend:
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* GL backend:
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textures --- try make the d3d11 backend support multiple textures first and
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textures --- try make the d3d11 backend support multiple textures first and
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then generalize to gl
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then generalize to gl
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