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@@ -10,4 +10,4 @@ Big upcoming tasks:
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## Why does it wrap Raylib?
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## Why does it wrap Raylib?
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-I know Raylib very well and it made sense for me to create a wrapper for it, tweak the API and at some point rewrite the implementation without Raylib.
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+I know Raylib very well and it made sense for me to create a wrapper for it, tweak the API and at some point rewrite the implementation without Raylib. That way we get a native, easy-to-use Odin library for making 2D games.
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