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@@ -64,6 +64,8 @@ set_shader_constant_mat4: proc(shader: Shader_Handle, loc: Shader_Constant_Locat
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set_shader_constant_f32: proc(shader: Shader_Handle, loc: Shader_Constant_Location, val: f32) : _set_shader_constant_f32
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set_shader_constant_f32: proc(shader: Shader_Handle, loc: Shader_Constant_Location, val: f32) : _set_shader_constant_f32
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set_shader_constant_vec2: proc(shader: Shader_Handle, loc: Shader_Constant_Location, val: Vec2) : _set_shader_constant_vec2
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set_shader_constant_vec2: proc(shader: Shader_Handle, loc: Shader_Constant_Location, val: Vec2) : _set_shader_constant_vec2
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+set_vertex_field :: proc(input: Shader_Input)
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+
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Shader_Input_Format :: enum {
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Shader_Input_Format :: enum {
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RGBA32_Float,
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RGBA32_Float,
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RGBA8_Norm,
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RGBA8_Norm,
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