|
@@ -374,16 +374,20 @@ gl_update_texture :: proc(th: Texture_Handle, data: []u8, rect: Rect) -> bool {
|
|
|
gl.BindTexture(gl.TEXTURE_2D, tex.id)
|
|
gl.BindTexture(gl.TEXTURE_2D, tex.id)
|
|
|
gl.TexSubImage2D(gl.TEXTURE_2D, 0, i32(rect.x), i32(rect.y), i32(rect.w), i32(rect.h), gl.RGBA, gl.UNSIGNED_BYTE, raw_data(data))
|
|
gl.TexSubImage2D(gl.TEXTURE_2D, 0, i32(rect.x), i32(rect.y), i32(rect.w), i32(rect.h), gl.RGBA, gl.UNSIGNED_BYTE, raw_data(data))
|