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@@ -2,7 +2,7 @@ cbuffer constants : register(b0) {
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float4x4 mvp;
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}
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struct vs_in {
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- float2 position : POS;
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+ float3 position : POS;
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float2 uv : UV;
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float4 color : COL;
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float2 wobble : WAA;
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@@ -16,7 +16,7 @@ Texture2D tex : register(t0);
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SamplerState smp : register(s0);
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vs_out vs_main(vs_in input) {
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vs_out output;
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- output.position = mul(mvp, float4(input.position + input.wobble, 0, 1.0f));
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+ output.position = mul(mvp, float4(input.position + float3(input.wobble, 0), 1.0f));
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output.uv = input.uv;
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output.color = input.color;
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return output;
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