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Rendering_Backend -> Render_Backend

Karl Zylinski 6 月之前
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1a7be2ce46
共有 3 个文件被更改,包括 5 次插入5 次删除
  1. 3 3
      karl2d.odin
  2. 1 1
      render_backend_d3d11.odin
  3. 1 1
      render_backend_interface.odin

+ 3 - 3
karl2d.odin

@@ -44,7 +44,7 @@ init :: proc(window_width: int, window_height: int, window_title: string,
 	win.init(s.window_state, window_width, window_height, window_title, allocator)
 	s.window = win.window_handle()
 
-	s.rb = BACKEND_D3D11
+	s.rb = RENDER_BACKEND_D3D11
 	rb = s.rb
 	rb_alloc_error: runtime.Allocator_Error
 	s.rb_state, rb_alloc_error = mem.alloc(rb.state_size())
@@ -894,7 +894,7 @@ State :: struct {
 	custom_context: runtime.Context,
 	win: Window_Interface,
 	window_state: rawptr,
-	rb: Rendering_Backend_Interface,
+	rb: Render_Backend_Interface,
 	rb_state: rawptr,
 	
 	shutdown_wanted: bool,
@@ -1102,7 +1102,7 @@ DEFAULT_SHADER_SOURCE :: #load("shader.hlsl")
 @(private="file")
 s: ^State
 win: Window_Interface
-rb: Rendering_Backend_Interface
+rb: Render_Backend_Interface
 
 maybe_handle_equal :: proc(m1: Maybe($T), m2: Maybe(T)) -> bool {
 	if m1 == nil && m2 == nil {

+ 1 - 1
render_backend_d3d11.odin

@@ -4,7 +4,7 @@
 package karl2d
 
 @(private="package")
-BACKEND_D3D11 :: Rendering_Backend_Interface {
+RENDER_BACKEND_D3D11 :: Render_Backend_Interface {
 	state_size = d3d11_state_size,
 	init = d3d11_init,
 	shutdown = d3d11_shutdown,

+ 1 - 1
render_backend_interface.odin

@@ -16,7 +16,7 @@ Shader_Desc :: struct {
 	inputs: []Shader_Input,
 }
 
-Rendering_Backend_Interface :: struct {
+Render_Backend_Interface :: struct {
 	state_size: proc() -> int,
 	init: proc(state: rawptr, window_handle: Window_Handle, swapchain_width, swapchain_height: int, allocator := context.allocator),
 	shutdown: proc(),