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@@ -2,6 +2,11 @@
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* GL backend:
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* GL backend:
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textures --- try make the d3d11 backend support multiple textures first and
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textures --- try make the d3d11 backend support multiple textures first and
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then generalize to gl
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then generalize to gl
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+
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+ for d3d11: we need to reflect bound resources for both vs and ps... if they are
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+ shared then perhaps we only need one buffer -- also, should you create less buffers
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+ and reuse them between shaders? So it doesn't become lots of buffers for each shader
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+ permutation
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X set uniforms -- needs more type info?
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X set uniforms -- needs more type info?
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X the constant types are hardcoded to just a few types right now
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X the constant types are hardcoded to just a few types right now
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