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@@ -16,7 +16,6 @@ Might not be included:
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Here follows my near-future TODO list
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-* Fix the depedency on D3D stuff so we can move load_shader etc
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* Is the 1/zoom in set_camera wrong? Is the matrix multiply order wrong? Hmmmm...
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* Textures: Make the sampler state configurable
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* Textures D3D11: Do we need the SRV in the texture?
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@@ -28,6 +27,7 @@ Here follows my near-future TODO list
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* Shaders: Reflect and expose samplers
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## DONE
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+* Fix the depedency on D3D stuff so we can move load_shader etc
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* Shaders: Basic loading
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* Shaders: Constants that you can set
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* Shaders: Dynamic vertex creation
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