3d.glsl 344 B

123456789101112131415161718192021222324252627
  1. @header package main
  2. @header import sg "third-party:sokol/gfx"
  3. @header import m "huginn:core/math"
  4. @vs vs
  5. in vec4 position;
  6. in vec4 color0;
  7. out vec4 color;
  8. void main() {
  9. gl_Position = position;
  10. color = color0;
  11. }
  12. @end
  13. @fs fs
  14. in vec4 color;
  15. out vec4 frag_color;
  16. void main() {
  17. frag_color = color;
  18. }
  19. @end
  20. @program triangle vs fs