@header package main @header import sg "third-party:sokol/gfx" @header import m "huginn:core/math" @vs vs in vec4 position; in vec4 color0; out vec4 color; void main() { gl_Position = position; color = color0; } @end @fs fs in vec4 color; out vec4 frag_color; void main() { frag_color = color; } @end @program triangle vs fs